So I got some feedback on my work. I got told it that the sketches were very nice, but the general character is very generic and that there isn't a whole lot of difference between the thumbnails.
It made me feel a bit worthless, I should have done my thumbnails quicker and earlier before I had established elements of the character and story that limited what I could come up with. Worst thing is I actually realise his viewpoint and agree myself. He was right and I feel like I've let myself down. But still, I must go on and continue. I have so little time that I can't go back and rethink a style - i must pick a thumbnail and work it to a finished design. Many people like thumbnail 8 (woman with two spears). I chose this thumbnail and tried my best to give the character more zing and make her more unique. I guess you could say she is still generic but I might as well make the most with what I've got.
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This is very close to the final version of what Eleanor will probably look like. I added more detail and layers to give her a more interesting look. I also gave her a modified shoulder pad from one of the other thumbnails which would allow her to roll and keep momentum. It will be changed so her shoulder pad is on the right shoulder, since when you roll you are supposed to roll on this shoulder. The reason she has pick axe's in her hands is because they would be helpful for climbing - this will likely be changed however. Her skirt like section had an underlay of chainmail like material to protect her leg area on the side she faces to the enemy. Finally, I added bird like claws to her boots which would help her to climb. Again, this may very well change and could be something acquired in the game which is then added to the attire.
All in all I think the design is working. I don't have time to change now and I have to get ready to do other views and settle on a final design.