Sunday, 27 November 2011

Composition

Just like the post about light, in this post I will look at 3 images from various artists and look at the composition.
Composition can really enhance artworks, and these pieces of art here are all brilliant!

Jason Chan 

This artwork of Jason Chan (which I could not find the name of) is using the L composition. The characters are frames at the right section of the image and with the space on the left side it is very pleasant to look at. 

H.R Giger - Li I.

With this composition Giger has made the female character center stage. As a result the composition is Iconic and very symmetrical drawing the viewers eyes round in a circular motion towards the center. 

Robert Rigel - The Dreamer

This composition by Robert using the rule of thirds very well. Not only this but the use the moon in the centre  creates an almost triangle like effect in the centre.

Character Sheet

Character Sheet for Feud.


Finished Orthographic Views and 3/4 Painting

These are the orthographic views for Feud. I painted the 3/4 view and choosing a palette was actually rather difficult. I would have liked it to turn out better but it still looks competent. The others views were left in black and white due to time factor.


Saturday, 26 November 2011

Eleanor Character Painting and W.I.P's


I knew I had to produce a painting of Eleanor for my concept visualization and I decided to use my 3/4 view I had already drawn. We had recently covered composition in class and I was hoping to create a unique composition for my image, but at first it was tough. The idea I had was Eleanor surrounded by guards. I really wanted to get her character across - that she was brave, cocky in some respects and not afraid. I came up with the idea of her throwing a weapon away to show that she is so confident she can take her opponent down. I think this along with the character pose and facial expression shows this well.

It was suggested by a friend that I perhaps try Eleanor facing against one enemy instead of multiple enimies, because i was having some difficulty with composition. Eventually I came up with an L composition. It is very simple and has been done many times but It fitted well. I also canted the angle slightly to make the opponent seem like her was larger and looming over to pose a threat - Eleanor obviously wasn't fazed by this though. The piece took me a whole day, from around 9/10 to 11. I think I take much too long and it is down to my lack of knowledge in painting techniques and colour/value etc. 













Friday, 25 November 2011

Final Eleanor Concepts

Still some touch ups needed, but this is the final design. I'm fairly happy with it.


Wednesday, 23 November 2011

Reality Check and Final Design

So I got some feedback on my work. I got told it that the sketches were very nice, but the general character is very generic and that there isn't a whole lot of difference between the thumbnails.

It made me feel a bit worthless, I should have done my thumbnails quicker and earlier before I had established elements of the character and story that limited what I could come up with. Worst thing is I actually realise his viewpoint and agree myself. He was right and I feel like I've let myself down. But still, I must go on and continue. I have so little time that I can't go back and rethink a style - i must pick a thumbnail and work it to a finished design. Many people like thumbnail 8 (woman with two spears). I chose this thumbnail and tried my best to give the character more zing and make her more unique. I guess you could say she is still generic but I might as well make the most with what I've got.


This is very close to the final version of what Eleanor will probably look like. I added more detail and layers to give her a more interesting look. I also gave her a modified shoulder pad from one of the other thumbnails which would allow her to roll and keep momentum. It will be changed so her shoulder pad is on the right shoulder, since when you roll you are supposed to roll on this shoulder. The reason she has pick axe's in her hands is because they would be helpful for climbing - this will likely be changed however. Her skirt like section had an underlay of chainmail like material to protect her leg area on the side she faces to the enemy. Finally, I added bird like claws to her boots which would help her to climb. Again, this may very well change and could be something acquired in the game which is then added to the attire.

All in all I think the design is working. I don't have time to change now and I have to get ready to do other views and settle on a final design. 



Tuesday, 22 November 2011

Selected Thumbnails

These are a selection of thumbnails from my 100 which I have looked at in more detail and created rough concepts. From these thumbnails I will slelect two and look at them in greater detail until I come down to a single concept which I can further adjust as my final design.