Friday, 18 November 2011

More Thumnails!

I decided from the beginning that I was only going to do thumbnails of Eleanor. 100 thumbnails for one character is a lot, but when it's a character who we already know is female with armor and actively runs in the game. That's three restraints right away. I have to consider that she would not be overly armoured because she would need maneuverability, but at the same time she is a warrior. Then I have to consider that she is also female and as a silhouette it is important to be able to distinguise her as a female otherwise she might look too masculine.

If I were doing the Villian for example - Domoku. He could be a knight, he could be a samurai character. He might be a mix he might not. There is a lot of room for diverse forms and shapes because he's a villain and isn't bound unlike Eleanor. I chose Eleanor because she was the main character and I wanted to create her first. This sounds like i'm making excuses as to why there's not enough range in my silhouettes. But she's got to be grounded in reality and if she does have armor that's skin tight - you wouldn't see it in a silhouette. That's just the way it is. Now I have to pick some that I like. There are a good few I like so at least I've done some that are good.

Mixing aspects from one thumbnail to another was done often at the later stage 
Erasing sections helped to add more to the characters 
 

No comments:

Post a Comment